Feb 09, 2006, 12:48 AM // 00:48
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#1
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Krytan Explorer
Join Date: Jun 2005
Location: Atlanta, GA
Guild: Girl Power [GP]
Profession: Me/Mo
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Barrage/pet Teams in TopK
Hey, I've played on a few of these and been very impressed with how quickly and efficiently we rip through all four areas. One team I was on did all four in under 45 minutes.
The team is usually five rangers with their pets, an Orders necro, a minion master, and a monk. Spirits brought were FW and Predatory Season.
I'd like to tweak it a bit, but I'm confused by a few of the BM skills, and I've not played with them enough to speak knowledgeably about them. I'm thinking it would be nice to having the other three rangers (besides the FW and PS rangers) bring either EoE or Winnow, and Otayugh's Cry and Call of Protection.
From what I've seen on the forum, Otayugh's Cry will give a +20 armor bonus to all the team's pets, right? And I haven't been able to clarify it, but won't Call of Protection provide the base damage reduction for all of the team's pets? I tried that one the last time i went in, but i wasn't able to tell whether or not it was affecting all pets or just mine.
Also open to suggestion for other skills.. I don't tend to use pet attacks, but maybe I'm overlooking something cool?
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Feb 09, 2006, 02:17 AM // 02:17
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#2
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Desert Nomad
Join Date: Aug 2005
Location: California, USA
Guild: Angel Sharks [AS] (RiP [KaiZ] T__T")
Profession: Mo/E
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Yup.
When my guild does this build for PvE Tombs, we always have one person take FW, one person takes Winnowing, one person takes Call of Protection. We dont take PS, as the Orders necro suffices for added dmg plus a little self healing for teh rangers. Since your MM should should be maintaining that meat shield, healing isnt all that hard anyway...
Other than that, you have the overall basic idea. Enjoy!
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Feb 09, 2006, 05:51 AM // 05:51
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#3
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Master of Beasts
Join Date: Jul 2005
Guild: Servants of Fortuna [SoF]
Profession: R/
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Nononononononono. While Otyugh's Cry will effect all pets within the party, Call of Protection is specific to your pet alone. The same goes for Call of Haste. I know the skill description is misleading, but you can test it easily enough.
With that said, be careful when using Otyugh's Cry, because its range is rather small. You'll need to use it when you've got all the pets clumped together for maximum effect.
EDIT: The most often over-looked pet attack, I believe, is Disrupting Lunge. It's a real beauty.
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Feb 09, 2006, 06:54 AM // 06:54
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#4
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Pre-Searing Cadet
Join Date: Feb 2006
Guild: The No Names
Profession: Mo/N
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Quote:
Originally Posted by Robin_Anadri
I'm thinking it would be nice to having the other three rangers (besides the FW and PS rangers) bring either EoE or Winnow, and Otayugh's Cry and Call of Protection.
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Many of the Barrage/Pet groups I've played with use Winnowing to supplement damage - it's already a staple nature ritual to many. On the other hand, Edge of Extinction is a pretty bad nature ritual to use because it decimates a minion master's army that much faster.
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Feb 09, 2006, 01:22 PM // 13:22
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#5
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Lion's Arch Merchant
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2 slots is more than enough for the pets. I am so skill heavy for UW I dont even have room for res. Gotta have 2 interrupts for the wurms. Barrage is essential. Kindle and Double shot work together to take down rogue baddies. Mending keeps me healthy. Woops, that's 8. See what I mean?
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Feb 09, 2006, 05:49 PM // 17:49
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#6
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Master of Beasts
Join Date: Jul 2005
Guild: Servants of Fortuna [SoF]
Profession: R/
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Quote:
Originally Posted by Willy Rockwell
2 slots is more than enough for the pets. I am so skill heavy for UW I dont even have room for res. Gotta have 2 interrupts for the wurms. Barrage is essential. Kindle and Double shot work together to take down rogue baddies. Mending keeps me healthy. Woops, that's 8. See what I mean?
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Let me see if I understand this correctly...
Barrage -> Marksmanship
Pet -> Beastmastery
Kindle -> Wilderness Survival
Mending -> Healing Prayers
Skill Spam (ie: Barrage) -> Expertise
... I think not having enough skill slots to take more than Charm/Comfort is the least of your problems.
The only time you should be worring about your healing is if your front line has collapsed. If it has, then Fingers of Chaos is going to make Mending less than useless; it's going to be a drain on your resources as you try to recast it and can't keep it up.
Barrage defeats Kindle which in turn defeats the Orders that are brought along to aid Barrage. I understand that you want to have more single-target hate (presumably for when there's one big worm sitting there), but this has to be one of the least effective things you could do. Not only are you bringing skills that fight against one another, you're spreading your attributes thin to do it. You'd be better off dropping the points from Wilderness and putting them somewhere else instead (like the pet, so he can actually do damage... which happens to be single target damage).
Last, but not least, you say you need 2 interrupts. I ask why? When it comes to having massive numbers of enemies that all need interrupting, having the single pet interrupt on your bar will out-perform having 3 bow interrupts on your bar. Unfortunatley, I'm not joking. Since you've already got a pet along, why not leave the interrupting to him? If every beastmaster in the group had Disrupting Lunge along, and you can coordinate enough to target different enemies, then barely anything would get through.
...and if I'm not mistaken, that would clear up at least 4 slots on your bar. Go on, put that res. sig. back in.
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Feb 10, 2006, 05:52 PM // 17:52
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#7
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Academy Page
Join Date: May 2005
Location: Minnesota
Guild: Draconis Guards
Profession: R/
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Quote:
Originally Posted by Willy Rockwell
2 slots is more than enough for the pets. I am so skill heavy for UW I dont even have room for res. Gotta have 2 interrupts for the wurms. Barrage is essential. Kindle and Double shot work together to take down rogue baddies. Mending keeps me healthy. Woops, that's 8. See what I mean?
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if i were you, i'd drop whatever interupting skills you have. use your pet for interupts. it's just as effective and you can put more into beast mastery for added pet damage. you probably dont need to bring kindle either, seeing as how you're using barrage, which would let you focus more on pet attacks or marksmanship/expertise. i can see what you're trying to do here, but the skill set is kinda odd to me. it really doesnt make sense to use a prep with barrage so let the other members of the party buff up your damage, or take FW for a little extra boost.
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Feb 10, 2006, 06:58 PM // 18:58
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#8
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Banned
Join Date: Aug 2005
Location: dayton ohio
Profession: N/Mo
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your barragers shouldnt be monk secondaries in the first place, plus mending is crap for non solo farming, disruption shot is good at making siege worms useless, unless im mistaken in it doesnt actually make siege attack unusable for 20 seconds, if thats that case then they must just be stupified from the fact someone disrupted them and it takes them some time to recover, either way disruption shot is all you need
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Feb 10, 2006, 10:11 PM // 22:11
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#9
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Frost Gate Guardian
Join Date: Dec 2005
Location: In a Distant Land Called Canada EH!
Guild: Blazing Dragons
Profession: Mo/Me
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...
...
it looks like this is by far the best* way to do it but how bout some1 hu has done it a few times succesfully give us a bit more detaiul plz...
i would really like to do this with my guild as the 4+ hours is not worth it but that 45 minuts seems a lot better!
*ya ya i said best what u gonna do!
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Feb 11, 2006, 08:07 AM // 08:07
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#10
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Academy Page
Join Date: Dec 2005
Guild: Acolytes of Anguish [aOa]
Profession: R/
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Five rangers with the following skills:
1. Barrage
2. Distracting shot or Savage shot
3. Concussion shot (for dryders and worms)
4. Open for spirt, trap, throw dirt, etc. (just make sure Fav. winds and Winnowing are covered)
5. Comfort animal or revive animal
6. Troll unguent
7. Rebirth
8. Charm animal
Beast mastery 11
Expertise 11
Wilderness Survival 7
Marksmanship 13
Minion master, orders necro, and monk you can complete tombs in under an hour easy.
Last edited by willie makeit; Feb 11, 2006 at 08:10 AM // 08:10..
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Feb 11, 2006, 08:21 AM // 08:21
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#11
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Site Contributor
Join Date: Sep 2005
Location: 38°16′ N 140°52′ E
Profession: Mo/Me
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Quote:
Originally Posted by BBoy_Manchild
your barragers shouldnt be monk secondaries in the first place
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I don't see why not. I use a R/Mo for Rebirth (along with other R/Mos, I must add) and we do just fine.
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Feb 11, 2006, 04:43 PM // 16:43
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#12
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Frost Gate Guardian
Join Date: Dec 2005
Location: In a Distant Land Called Canada EH!
Guild: Blazing Dragons
Profession: Mo/Me
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Thx willie very nice and simple set up
very concise and clear
thx again dude
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Feb 12, 2006, 01:52 PM // 13:52
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#13
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Academy Page
Join Date: Feb 2006
Guild: [soLo]
Profession: Me/
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R/Mo
Serpents Quickness (Or Winnowing/FW)
Barrage
Savage Shot (Shutsdown the Siege Worms and Meteors)
Healing Spring (Pet Heal, Secondary Heal)
Comfort Animal
Charm Animal
Whirling Defense/Throw Dirt
Rebirth
Whoever is pulling should NOT bring a pet. Pet aggros in a bad way.
95% of all Rangers in tombs UW farming are R/Mo.
Last edited by Ganks; Feb 12, 2006 at 01:54 PM // 13:54..
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Feb 12, 2006, 05:11 PM // 17:11
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#14
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Master of Beasts
Join Date: Jul 2005
Guild: Servants of Fortuna [SoF]
Profession: R/
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Quote:
Originally Posted by Ganks
Whoever is pulling should NOT bring a pet. Pet aggros in a bad way.
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You can pull just fine with a pet, if you pay attention to how their AI works. Fire your arrow meant to pull the enemies and immediately back off (physically walk your character backwards). So long as you do that before your arrow lands on the enemy, your pet will not attack.
The vast majority of "flaws" with the pet involve people not knowing how to manipulate their AI. Most of the rest involve their horrid pathing AI.
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Feb 13, 2006, 06:32 AM // 06:32
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#15
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Lion's Arch Merchant
Join Date: Dec 2005
Location: Guild Wars
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You definately need a ranger interrupt, sometimes your pet cannot reach the worm.
I take distracting shot, much cheaper than concussion and it recharges in 10 sec, while their siege attack is knocked out for 20 sec.
I also take disrupting lunge, same skill knockout for 20 sec but recharges faster.
CoH and CoP only affect your pet, so no extra benefit for the rest of the party.
Barrage
Distracting Shot
Disrupting Lunge
Throw Dirt
{Open for FW/Winnow/other - not EoE!}
Comfort Animal
Charm Animal
Rez Signet or Rebirth
Secondary doesn't really matter - you shouldn't be tanking. If you are attacked you Throw Dirt and back off letting your pet tank.
Only one who needs to raise Wilderness is the one bringing Winnow, otherwise just Marksman, Expertise, and BM
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Feb 13, 2006, 07:58 AM // 07:58
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#16
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Krytan Explorer
Join Date: Nov 2005
Profession: R/P
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Really? Call of Protection and Call of Haste don't affect all pets? What a waste, I've been bringing CoP all this time thinking I was helping out everyone's pets. ><
But eh, here my build anyways.
I forgot my point distribution, but I do know I always have 13 in Expertise. I just do.
Barrage
Distracting/Savage
Troll Unguent/Tiger's Fury - depends if I wanna be more offensive or defensive
Throw Dirt - absolutely needed in case a few Grasping break through.
FW/Winnowing/Call of Protection/Otyugh's Cry
Comfort Animal
Charm Animal
Rebirth
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Feb 13, 2006, 04:14 PM // 16:14
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#17
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Master of Beasts
Join Date: Jul 2005
Guild: Servants of Fortuna [SoF]
Profession: R/
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Quote:
Originally Posted by Reks
Really? Call of Protection and Call of Haste don't affect all pets? What a waste, I've been bringing CoP all this time thinking I was helping out everyone's pets. ><
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While it would be pretty nice if the skill actually did affect all pets in the party, it very well could be over-powered. The Call of Protection gives the equivalent of a 15 absorbtion for 120 seconds while only costing 5 energy. And there is no counter to it short of Diversion or something which is easily avoided. Once the ranger uses it no one can remove it. It can't be stripped or shattered or ended prematurely. Oh, and it's also not interruptable.
Any respectable tank would kill for a similar skill for themselves.
With that said, I wouldn't be surprised if at some prior time long before release the skill actually matched its description... until ANet realised it was a bit too much.
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Feb 14, 2006, 08:37 AM // 08:37
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#18
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Frost Gate Guardian
Join Date: Nov 2005
Location: Scotland
Guild: Renaissance Desire
Profession: R/Mo
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Tried this out last night for the first time and boy it's effective!
Just like the op said we cleared the place in under an hour and only 1 death from one of the necro's, In fact they'll probably nerf it soon as its such a stroll
Here's what i used
Barrage
Distracting shot
Concussion shot
Winnowing/Fav winds/Predatory season (check with team who's taking what)
Throw dirt
Comfort Animal
Charm Animal
Healing spring
Beast mastery 8
Expertise 11
Wilderness 11
Marksmanship 13
You could prob leave out concussion shot and replace with something else(any suggestions?) coz i never really used that one, Whirling defense could be a good addition if your in a tight spot so you could maybe use that too.
Anyway the builds posted here are all good and even a first timer like me can waltz through this without too much trouble, Its just a pity the two greens that dropped for me ain't worth that much (sigh)!
But its not about them right? Its all about having a blast, and that you will!
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Feb 14, 2006, 10:59 AM // 10:59
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#19
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Site Contributor
Join Date: Jul 2005
Guild: [out]
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Throw dirt doesn't work so well down there. Maybe one or two copies for the wurms on the second map. Really though, what makes the wurms hard is people running around causing the wurm to continually pop-up. The wurms are best handled by triggering a defensive stance and focus firing them.
I would suggest
12+4 Marksmanship
12+1 Expertise
Barrage
Distracting Shot
Concussion Shot
Spirit Slot
Whirling Defense
Charm Animal
Comfort Animal
Rez of choice
This is an individually strong build, thus if a few players leave you can continue going. You usually only need favorable winds too. Troll Ungent isn't needed, your main heal is order of the vampire.
For the orders necro:
12+4 Blood
8 Inspiration
4 Illusion
9+1 Soul Reaping
Vamp Gaze (to finish anything that sneaks by on low health)
Blood Renewal
Order of the Vampire
Order of Pain
Blood Ritual
Mantra of Resolve
Distortion
Rez Sig
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Feb 14, 2006, 11:15 AM // 11:15
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#20
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Frost Gate Guardian
Join Date: Nov 2005
Location: Scotland
Guild: Renaissance Desire
Profession: R/Mo
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Quote:
Originally Posted by Warskull
Throw dirt doesn't work so well down there.
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Yeah you're probably right, I used it a few times and did'nt seem to blind anything??!! I only took it on advice from someone else though.
Is your build good with no points it beast mastery? Or does it not really matter?
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