Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Feb 09, 2006, 12:48 AM // 00:48   #1
Krytan Explorer
 
Robin_Anadri's Avatar
 
Join Date: Jun 2005
Location: Atlanta, GA
Guild: Girl Power [GP]
Profession: Me/Mo
Advertisement

Disable Ads
Default Barrage/pet Teams in TopK

Hey, I've played on a few of these and been very impressed with how quickly and efficiently we rip through all four areas. One team I was on did all four in under 45 minutes.

The team is usually five rangers with their pets, an Orders necro, a minion master, and a monk. Spirits brought were FW and Predatory Season.

I'd like to tweak it a bit, but I'm confused by a few of the BM skills, and I've not played with them enough to speak knowledgeably about them. I'm thinking it would be nice to having the other three rangers (besides the FW and PS rangers) bring either EoE or Winnow, and Otayugh's Cry and Call of Protection.

From what I've seen on the forum, Otayugh's Cry will give a +20 armor bonus to all the team's pets, right? And I haven't been able to clarify it, but won't Call of Protection provide the base damage reduction for all of the team's pets? I tried that one the last time i went in, but i wasn't able to tell whether or not it was affecting all pets or just mine.

Also open to suggestion for other skills.. I don't tend to use pet attacks, but maybe I'm overlooking something cool?
Robin_Anadri is offline   Reply With Quote
Old Feb 09, 2006, 02:17 AM // 02:17   #2
Desert Nomad
 
Batou of Nine's Avatar
 
Join Date: Aug 2005
Location: California, USA
Guild: Angel Sharks [AS] (RiP [KaiZ] T__T")
Profession: Mo/E
Default

Yup.

When my guild does this build for PvE Tombs, we always have one person take FW, one person takes Winnowing, one person takes Call of Protection. We dont take PS, as the Orders necro suffices for added dmg plus a little self healing for teh rangers. Since your MM should should be maintaining that meat shield, healing isnt all that hard anyway...

Other than that, you have the overall basic idea. Enjoy!
Batou of Nine is offline   Reply With Quote
Old Feb 09, 2006, 05:51 AM // 05:51   #3
Master of Beasts
 
Jenosavel's Avatar
 
Join Date: Jul 2005
Guild: Servants of Fortuna [SoF]
Profession: R/
Default

Nononononononono. While Otyugh's Cry will effect all pets within the party, Call of Protection is specific to your pet alone. The same goes for Call of Haste. I know the skill description is misleading, but you can test it easily enough.

With that said, be careful when using Otyugh's Cry, because its range is rather small. You'll need to use it when you've got all the pets clumped together for maximum effect.

EDIT: The most often over-looked pet attack, I believe, is Disrupting Lunge. It's a real beauty.
Jenosavel is offline   Reply With Quote
Old Feb 09, 2006, 06:54 AM // 06:54   #4
Pre-Searing Cadet
 
Join Date: Feb 2006
Guild: The No Names
Profession: Mo/N
Default

Quote:
Originally Posted by Robin_Anadri
I'm thinking it would be nice to having the other three rangers (besides the FW and PS rangers) bring either EoE or Winnow, and Otayugh's Cry and Call of Protection.
Many of the Barrage/Pet groups I've played with use Winnowing to supplement damage - it's already a staple nature ritual to many. On the other hand, Edge of Extinction is a pretty bad nature ritual to use because it decimates a minion master's army that much faster.
Razorfish is offline   Reply With Quote
Old Feb 09, 2006, 01:22 PM // 13:22   #5
Lion's Arch Merchant
 
Willy Rockwell's Avatar
 
Join Date: May 2005
Default

2 slots is more than enough for the pets. I am so skill heavy for UW I dont even have room for res. Gotta have 2 interrupts for the wurms. Barrage is essential. Kindle and Double shot work together to take down rogue baddies. Mending keeps me healthy. Woops, that's 8. See what I mean?
Willy Rockwell is offline   Reply With Quote
Old Feb 09, 2006, 05:49 PM // 17:49   #6
Master of Beasts
 
Jenosavel's Avatar
 
Join Date: Jul 2005
Guild: Servants of Fortuna [SoF]
Profession: R/
Default

Quote:
Originally Posted by Willy Rockwell
2 slots is more than enough for the pets. I am so skill heavy for UW I dont even have room for res. Gotta have 2 interrupts for the wurms. Barrage is essential. Kindle and Double shot work together to take down rogue baddies. Mending keeps me healthy. Woops, that's 8. See what I mean?
Let me see if I understand this correctly...

Barrage -> Marksmanship
Pet -> Beastmastery
Kindle -> Wilderness Survival
Mending -> Healing Prayers
Skill Spam (ie: Barrage) -> Expertise

... I think not having enough skill slots to take more than Charm/Comfort is the least of your problems.

The only time you should be worring about your healing is if your front line has collapsed. If it has, then Fingers of Chaos is going to make Mending less than useless; it's going to be a drain on your resources as you try to recast it and can't keep it up.

Barrage defeats Kindle which in turn defeats the Orders that are brought along to aid Barrage. I understand that you want to have more single-target hate (presumably for when there's one big worm sitting there), but this has to be one of the least effective things you could do. Not only are you bringing skills that fight against one another, you're spreading your attributes thin to do it. You'd be better off dropping the points from Wilderness and putting them somewhere else instead (like the pet, so he can actually do damage... which happens to be single target damage).

Last, but not least, you say you need 2 interrupts. I ask why? When it comes to having massive numbers of enemies that all need interrupting, having the single pet interrupt on your bar will out-perform having 3 bow interrupts on your bar. Unfortunatley, I'm not joking. Since you've already got a pet along, why not leave the interrupting to him? If every beastmaster in the group had Disrupting Lunge along, and you can coordinate enough to target different enemies, then barely anything would get through.

...and if I'm not mistaken, that would clear up at least 4 slots on your bar. Go on, put that res. sig. back in.
Jenosavel is offline   Reply With Quote
Old Feb 10, 2006, 05:52 PM // 17:52   #7
Academy Page
 
Family Draconis's Avatar
 
Join Date: May 2005
Location: Minnesota
Guild: Draconis Guards
Profession: R/
Default

Quote:
Originally Posted by Willy Rockwell
2 slots is more than enough for the pets. I am so skill heavy for UW I dont even have room for res. Gotta have 2 interrupts for the wurms. Barrage is essential. Kindle and Double shot work together to take down rogue baddies. Mending keeps me healthy. Woops, that's 8. See what I mean?
if i were you, i'd drop whatever interupting skills you have. use your pet for interupts. it's just as effective and you can put more into beast mastery for added pet damage. you probably dont need to bring kindle either, seeing as how you're using barrage, which would let you focus more on pet attacks or marksmanship/expertise. i can see what you're trying to do here, but the skill set is kinda odd to me. it really doesnt make sense to use a prep with barrage so let the other members of the party buff up your damage, or take FW for a little extra boost.
Family Draconis is offline   Reply With Quote
Old Feb 10, 2006, 06:58 PM // 18:58   #8
Banned
 
BBoy_Manchild's Avatar
 
Join Date: Aug 2005
Location: dayton ohio
Profession: N/Mo
Default

your barragers shouldnt be monk secondaries in the first place, plus mending is crap for non solo farming, disruption shot is good at making siege worms useless, unless im mistaken in it doesnt actually make siege attack unusable for 20 seconds, if thats that case then they must just be stupified from the fact someone disrupted them and it takes them some time to recover, either way disruption shot is all you need
BBoy_Manchild is offline   Reply With Quote
Old Feb 10, 2006, 10:11 PM // 22:11   #9
Frost Gate Guardian
 
Join Date: Dec 2005
Location: In a Distant Land Called Canada EH!
Guild: Blazing Dragons
Profession: Mo/Me
Default ...

...
it looks like this is by far the best* way to do it but how bout some1 hu has done it a few times succesfully give us a bit more detaiul plz...
i would really like to do this with my guild as the 4+ hours is not worth it but that 45 minuts seems a lot better!

*ya ya i said best what u gonna do!
legless_the_elf is offline   Reply With Quote
Old Feb 11, 2006, 08:07 AM // 08:07   #10
Academy Page
 
willie makeit's Avatar
 
Join Date: Dec 2005
Guild: Acolytes of Anguish [aOa]
Profession: R/
Default

Five rangers with the following skills:

1. Barrage
2. Distracting shot or Savage shot
3. Concussion shot (for dryders and worms)
4. Open for spirt, trap, throw dirt, etc. (just make sure Fav. winds and Winnowing are covered)
5. Comfort animal or revive animal
6. Troll unguent
7. Rebirth
8. Charm animal

Beast mastery 11
Expertise 11
Wilderness Survival 7
Marksmanship 13

Minion master, orders necro, and monk you can complete tombs in under an hour easy.


Last edited by willie makeit; Feb 11, 2006 at 08:10 AM // 08:10..
willie makeit is offline   Reply With Quote
Old Feb 11, 2006, 08:21 AM // 08:21   #11
Site Contributor
 
Join Date: Sep 2005
Location: 38°16′ N 140°52′ E
Profession: Mo/Me
Default

Quote:
Originally Posted by BBoy_Manchild
your barragers shouldnt be monk secondaries in the first place
I don't see why not. I use a R/Mo for Rebirth (along with other R/Mos, I must add) and we do just fine.
koneko is offline   Reply With Quote
Old Feb 11, 2006, 04:43 PM // 16:43   #12
Frost Gate Guardian
 
Join Date: Dec 2005
Location: In a Distant Land Called Canada EH!
Guild: Blazing Dragons
Profession: Mo/Me
Default

Thx willie very nice and simple set up
very concise and clear
thx again dude
legless_the_elf is offline   Reply With Quote
Old Feb 12, 2006, 01:52 PM // 13:52   #13
Academy Page
 
Join Date: Feb 2006
Guild: [soLo]
Profession: Me/
Default

R/Mo

Serpents Quickness (Or Winnowing/FW)
Barrage
Savage Shot (Shutsdown the Siege Worms and Meteors)
Healing Spring (Pet Heal, Secondary Heal)
Comfort Animal
Charm Animal
Whirling Defense/Throw Dirt
Rebirth


Whoever is pulling should NOT bring a pet. Pet aggros in a bad way.

95% of all Rangers in tombs UW farming are R/Mo.

Last edited by Ganks; Feb 12, 2006 at 01:54 PM // 13:54..
Ganks is offline   Reply With Quote
Old Feb 12, 2006, 05:11 PM // 17:11   #14
Master of Beasts
 
Jenosavel's Avatar
 
Join Date: Jul 2005
Guild: Servants of Fortuna [SoF]
Profession: R/
Default

Quote:
Originally Posted by Ganks
Whoever is pulling should NOT bring a pet. Pet aggros in a bad way.
You can pull just fine with a pet, if you pay attention to how their AI works. Fire your arrow meant to pull the enemies and immediately back off (physically walk your character backwards). So long as you do that before your arrow lands on the enemy, your pet will not attack.

The vast majority of "flaws" with the pet involve people not knowing how to manipulate their AI. Most of the rest involve their horrid pathing AI.
Jenosavel is offline   Reply With Quote
Old Feb 13, 2006, 06:32 AM // 06:32   #15
Rok
Lion's Arch Merchant
 
Rok's Avatar
 
Join Date: Dec 2005
Location: Guild Wars
Default

You definately need a ranger interrupt, sometimes your pet cannot reach the worm.

I take distracting shot, much cheaper than concussion and it recharges in 10 sec, while their siege attack is knocked out for 20 sec.

I also take disrupting lunge, same skill knockout for 20 sec but recharges faster.

CoH and CoP only affect your pet, so no extra benefit for the rest of the party.

Barrage
Distracting Shot
Disrupting Lunge
Throw Dirt
{Open for FW/Winnow/other - not EoE!}
Comfort Animal
Charm Animal
Rez Signet or Rebirth

Secondary doesn't really matter - you shouldn't be tanking. If you are attacked you Throw Dirt and back off letting your pet tank.

Only one who needs to raise Wilderness is the one bringing Winnow, otherwise just Marksman, Expertise, and BM
Rok is offline   Reply With Quote
Old Feb 13, 2006, 07:58 AM // 07:58   #16
Krytan Explorer
 
Reks's Avatar
 
Join Date: Nov 2005
Profession: R/P
Default

Really? Call of Protection and Call of Haste don't affect all pets? What a waste, I've been bringing CoP all this time thinking I was helping out everyone's pets. ><

But eh, here my build anyways.
I forgot my point distribution, but I do know I always have 13 in Expertise. I just do.

Barrage
Distracting/Savage
Troll Unguent/Tiger's Fury - depends if I wanna be more offensive or defensive
Throw Dirt - absolutely needed in case a few Grasping break through.
FW/Winnowing/Call of Protection/Otyugh's Cry
Comfort Animal
Charm Animal
Rebirth
Reks is offline   Reply With Quote
Old Feb 13, 2006, 04:14 PM // 16:14   #17
Master of Beasts
 
Jenosavel's Avatar
 
Join Date: Jul 2005
Guild: Servants of Fortuna [SoF]
Profession: R/
Default

Quote:
Originally Posted by Reks
Really? Call of Protection and Call of Haste don't affect all pets? What a waste, I've been bringing CoP all this time thinking I was helping out everyone's pets. ><
While it would be pretty nice if the skill actually did affect all pets in the party, it very well could be over-powered. The Call of Protection gives the equivalent of a 15 absorbtion for 120 seconds while only costing 5 energy. And there is no counter to it short of Diversion or something which is easily avoided. Once the ranger uses it no one can remove it. It can't be stripped or shattered or ended prematurely. Oh, and it's also not interruptable.

Any respectable tank would kill for a similar skill for themselves.

With that said, I wouldn't be surprised if at some prior time long before release the skill actually matched its description... until ANet realised it was a bit too much.
Jenosavel is offline   Reply With Quote
Old Feb 14, 2006, 08:37 AM // 08:37   #18
Frost Gate Guardian
 
kc99's Avatar
 
Join Date: Nov 2005
Location: Scotland
Guild: Renaissance Desire
Profession: R/Mo
Default

Tried this out last night for the first time and boy it's effective!

Just like the op said we cleared the place in under an hour and only 1 death from one of the necro's, In fact they'll probably nerf it soon as its such a stroll

Here's what i used

Barrage
Distracting shot
Concussion shot
Winnowing/Fav winds/Predatory season (check with team who's taking what)
Throw dirt
Comfort Animal
Charm Animal
Healing spring

Beast mastery 8
Expertise 11
Wilderness 11
Marksmanship 13

You could prob leave out concussion shot and replace with something else(any suggestions?) coz i never really used that one, Whirling defense could be a good addition if your in a tight spot so you could maybe use that too.

Anyway the builds posted here are all good and even a first timer like me can waltz through this without too much trouble, Its just a pity the two greens that dropped for me ain't worth that much (sigh)!

But its not about them right? Its all about having a blast, and that you will!
kc99 is offline   Reply With Quote
Old Feb 14, 2006, 10:59 AM // 10:59   #19
Site Contributor
 
Join Date: Jul 2005
Guild: [out]
Default

Throw dirt doesn't work so well down there. Maybe one or two copies for the wurms on the second map. Really though, what makes the wurms hard is people running around causing the wurm to continually pop-up. The wurms are best handled by triggering a defensive stance and focus firing them.

I would suggest

12+4 Marksmanship
12+1 Expertise

Barrage
Distracting Shot
Concussion Shot
Spirit Slot
Whirling Defense
Charm Animal
Comfort Animal
Rez of choice

This is an individually strong build, thus if a few players leave you can continue going. You usually only need favorable winds too. Troll Ungent isn't needed, your main heal is order of the vampire.

For the orders necro:
12+4 Blood
8 Inspiration
4 Illusion
9+1 Soul Reaping

Vamp Gaze (to finish anything that sneaks by on low health)
Blood Renewal
Order of the Vampire
Order of Pain
Blood Ritual
Mantra of Resolve
Distortion
Rez Sig
Warskull is offline   Reply With Quote
Old Feb 14, 2006, 11:15 AM // 11:15   #20
Frost Gate Guardian
 
kc99's Avatar
 
Join Date: Nov 2005
Location: Scotland
Guild: Renaissance Desire
Profession: R/Mo
Default

Quote:
Originally Posted by Warskull
Throw dirt doesn't work so well down there.
Yeah you're probably right, I used it a few times and did'nt seem to blind anything??!! I only took it on advice from someone else though.

Is your build good with no points it beast mastery? Or does it not really matter?
kc99 is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Barrage/Pet build I Genetic I The Campfire 2 Feb 08, 2006 05:51 AM // 05:51
Barrage/Pet build I Genetic I Questions & Answers 1 Feb 07, 2006 08:27 PM // 20:27
Barrage + Pet in Tombs? lyra_song Questions & Answers 11 Feb 04, 2006 06:35 AM // 06:35
Balanced Teams and Spike Teams skizdidlyidler Gladiator's Arena 3 Jan 25, 2006 05:15 PM // 17:15
judge1121 The Campfire 2 Dec 07, 2005 01:05 PM // 13:05


All times are GMT. The time now is 09:08 PM // 21:08.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("